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Compiled Update Additions PDF Print E-mail
Written by Serenity   
Friday, 06 June 2008 16:43

  Update 6/5/2008:

  - Slight tweaks to various races. Adjusted stats of Naj'rei Faehr, Shadow
    Derkesthai, and Frost Dragon to be slightly more desirable; Ryfes gain
    more +hit; Veldruk increased critical tactics; Daimonikos slightly
    increased in hit/dam, reduced in quick/nr, and gain fire resistance;
    more quickness and resists for Jerowae; slightly reduced the combat
    effectiveness and increased the spirit/mental resistance of Koj'ehr;
    slightly increased the element invulnerabilities of Drakes; other minor
    tweaks.

  Update 6/4/2008:

  - Quests clear no longer costs any sun stones. Instead, it now flags the
    player with a 200 day prevention, disallowing the player from clearing
    his or her quests again while the flag is active.

  - Remorting and race changing no longer clears non-permanent flags. It only
    clears racial flags now as to prevent people from using race changes or
    remorting as a means to clear their quests clear affect.

    Please report any defects you see with the new system to Fenrir. Thanks!

  - Morality regeneration bonuses are now in. Enable your reminder toggle to
    see these regeneration bonuses. The algorithm is gives moral or immoral
    characters a regeneration bonus if they are outnumbered by their opposing
    morality. The maximum morality regeneration bonus is 2x.

  Update 6/3/2008:

  - Get, put, give, drop and donate now incur lag based on the amount of items
    that are being manipulated.

  - As a temporary testing mechanism 50ms of lag has been added to all player
    actions. This may be permanent or it may be removed. For the time being it
    is being used to determine what impact the added 50ms of lag causes for
    overall system performance. We appreciate your understanding in ensuring
    all players receive equal Nodekian time slices. =)

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